You are hereHome ›
Now showing results 471-480 of 2031
Children will learn to write with scientific accuracy to characterize Saturn and its features as they create their own multilayer 3-D book of Saturn, with diagrams showing its various layers, ring system and many moons. Includes a glossary,... (View More) information for families, and guidance for deepening the science. This is lesson 4 of 8 in the Jewel of the Solar System: From Out-of-School to Outer Space, an adaptation for afterschool programs of the Cassini-Huygens educational product Reading, Writing, and Rings. (View Less)
This is a game about planning what to take on a space trip to Mars. Learners will decide on the appropriateness of items to take on a long trip to Mars and take into consideration the effects of zero gravity, limited electrical power, etc.
This is a series of three webpages about how humans and computers communicate. Learners will explore the binary and hexidecimal systems and how engineers use them to translate spacecraft data into images.
This online, interactive "Chutes and Ladders" type of game is for ages 7-9 and can be played with a friend or against the computer. As players land on squares, depending on the described action, they either "leap" frog ahead if they help the... (View More) environment or butterfly "flutter" back if they do not. The website includes a short explanation of why we should care about frogs and butterflies, as well as some facts about some of the activities on the game board and why they are good or not good for the environment. A printable version of the board game is also available. (View Less)
This fulldome and flat-screen planetarium show follows the creation of NASA's Interstellar Boundary Explorer spacecraft, giving audiences an in-depth look at the mission and how IBEX is collecting high-speed atoms to create a map of the boundary of... (View More) our Solar System. Narrated by two inquisitive teenagers, audiences will hear from the scientists and engineers that developed the IBEX mission and created the spacecraft, and get the latest updates on the mission's discoveries. The show runs 28 minutes in length and incorporates animation, scientific visualization, and video elements. It is available to museums, planetariums, and other informal and formal education venues with no licensing fee. (View Less)
This model aims to help illustrate the purpose and methodology of NASA's Kepler mission. It includes (1) a hand-cranked or motorized orrery (moving model of a planet system) made of LEGO parts, (2) a light sensor representing the Kepler photometer,... (View More) (3) computer software for graphing light curves, representing Kepler Science Office - data analysis. A light bulb at the center of the orrery represents a star, and as planets in the model pass between the star and the light sensor, dips in the computer graph light curve happen in real time. (View Less)
This is a game about data compression. Learners will use virtual foam balls to explore the different compression methods (lossless, lossy, and superchannel) used by the Earth Observing 3 mission.
In this lesson about cosmic rays, students will describe why cosmic rays are dangerous to astronauts. Includes information about student preconceptions. This is activity 3 of 4 from "The Cosmic Ray Telescope for the Effects of Radiation (CRaTER)."
This is a lesson about using radar to search for water on the Moon. Learners will use images to search for water on the moon. Additionally they will learn how Mini-RF can identify surface features that are permanently shadowed, or lack any visible... (View More) evidence of surface morphology. (View Less)
This is a set of four activities about spacecraft design. Learners will think like engineers as they design, peer review, and then construct and present their spacecraft to travel to Saturn. Includes a glossary, information for families, and... (View More) guidance for deepening the science. This is lesson 5 of 8 in the Jewel of the Solar System: From Out-of-School to Outer Space an adaptation for afterschool programs of the Cassini-Huygens educational product Reading, Writing, and Rings. (View Less)