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Students participate in a series of activities to discover how astronomers use computers to create images and understand data. No programming experience is required; students will use pencilcode.net to complete such activities as creating a color,... (View More) exploring filters and color-shifting, and creating individual images of star-forming regions. These activities demonstrate a real world application of science, technology and art. (View Less)
This is a series of three webpages about how humans and computers communicate. Learners will explore the binary and hexidecimal systems and how engineers use them to translate spacecraft data into images.
This is a game about data compression. Learners will use virtual foam balls to explore the different compression methods (lossless, lossy, and superchannel) used by the Earth Observing 3 mission.
Learners will design and built a prototype robot. This is lesson 14 of 16 in the MarsBots learning module. This lesson is adapted from "Edible Mars Spacecraft," by Amalia Plummer and Tricia Dieck, which was adapted from Jean Settle's "Edible... (View More) Rockets" and "Edible Space Stations" activities. (View Less)
This lesson is about collaborative design of a lander vehicle. Learners will design and build a descent and landing system for an egg. The students will also practice their writing skills by writing a letter or article about the success or failure... (View More) of their spacecraft design. This is lesson 15 of 16 in the MarsBots learning module. This lesson is adapted from "Mars Pathfinder: Egg Drop and Landing" an activity in The Mars Activity Book (see related resources). (View Less)
Learners will explore the difference between natural and artificial satellites and use images taken by robotic spacecraft and telescopes to gain an understanding of the Earth's place in space. Requires the books "Me on the Map" by Joan Sweeney and... (View More) "My Place in Space" by Robin and Sally Hirst. This is lesson 1 of 16 in the MarsBots learning module. (View Less)
Learners will simulate the experience of operating a rover on Mars, by giving specific commands to construct a Lego model with their partners. This will introduce students to the fundamental communication skills necessary for successful robotic... (View More) programming. This is lesson 11 of 16 in the MarsBots robotics learning module. This lesson is adapted from the Write It, Do It event, which is part of Science Olympiad. (View Less)